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	<url>
		<loc>https://weewanchong.carrd.co</loc>
		<lastmod>2026-01-11</lastmod>
		<changefreq>daily</changefreq>
		<priority>1.0</priority>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery05/8b716723.jpg</image:loc>
			<image:title>HUMANITY</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery05/8ba3b211.jpg</image:loc>
			<image:title>GRAPPIN</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery05/6710549e.jpg</image:loc>
			<image:title>Lumines Arise</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/image02.png</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/image01.jpg</image:loc>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery03/98b6afc2.jpg</image:loc>
			<image:title>&quot;Magic Beach Ball&quot;: An explorative marble game, for &quot;Seaside Game Jam&quot;. Play it on Itch.io!</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery03/1c7597ed.jpg</image:loc>
			<image:title>Open Gameplay &amp; Level Design: Laying out a &#039;Correct&#039; path &amp; providing ways to clear or skip it. I also coded the entire project, while my teammates provided assets.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery03/86da9924.jpg</image:loc>
			<image:title>&quot;The Legend of the Leg End&quot;: A simplified platformer, for &quot;Legend Game Jam&quot;. Play it on Itch.io!</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery03/a179684b.jpg</image:loc>
			<image:title>Concepting for &quot;The Legend of the Leg End&quot;. We started with traditional RPG elements, then I noticed &amp; mentioned that &quot;Legend&quot; contained &quot;Leg End&quot; &amp; we snowballed into Foot based concepts!</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery03/b16029cf.jpg</image:loc>
			<image:title>Settling on a &quot;Platformer with Different Boots&quot;, we collected concepts for interesting footwear. I was then assigned to code the moving platforms.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery04/910f7975.jpg</image:loc>
			<image:title>&quot;SpaceHook&quot;: A prototype that combines Planetary Systems with Grappling Hooks. **CLICK IT**, Try it on Itch.io!</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery04/a0f189e4.jpg</image:loc>
			<image:title>Unity User: Adept in Unity Player, Editor &amp; Debug workflows.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery01/c0dae3e5.jpg</image:loc>
			<image:title>Tetris Effect Fanart: The Deep \n [Timelapse](https://youtu.be/IDtYR-WtZ1U)</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery01/b64b96d6.jpg</image:loc>
			<image:title>Tetris Effect Fanart: DaVinci</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery01/75b9bcbc.jpg</image:loc>
			<image:title>Tetris Effect Fanart: Deserted</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery01/1c1c1059.jpg</image:loc>
			<image:title>Tetris Effect Fanart: City Lights</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery01/61c4ebbd.jpg</image:loc>
			<image:title>Original: A Dream</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery01/2b76b665.jpg</image:loc>
			<image:title>Meme: Maniac Goosemidion</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery02/8066531a.jpg</image:loc>
			<image:title>Source: An NVidia GTX 1050 GPU.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery02/1d486ffb.jpg</image:loc>
			<image:title>Concept 0: Adding a fan to a sword</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery02/a5d09530.jpg</image:loc>
			<image:title>Concept 1: Using GPU as reference. Coming up with creative ways to use heat.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery02/d3ab7380.jpg</image:loc>
			<image:title>Final concept used. Half of the blade is now Holographic, and Details added.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery02/6355df8a.jpg</image:loc>
			<image:title>A reference image from Wikipedia, to get the details right.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery02/b690a558.jpg</image:loc>
			<image:title>3D Modeled Sword in Sections, using references. [Blender]</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery02/1990220a.jpg</image:loc>
			<image:title>Finished simple 3D Model</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery02/3ef21086.jpg</image:loc>
			<image:title>After UV unwrapping, Separation per Material allows the highest fidelity per Section. Each Section is painted with a combination of Procedural Layering &amp; Manual Masking. [Substance 3D Painter]</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery02/364d5e60.jpg</image:loc>
			<image:title>IRay Render within Substance Painter.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery02/f4d75999.jpg</image:loc>
			<image:title>Unity Ready Asset! 1 Unculled Transparency Shader for the Blade &amp; 3 separately modeled fans (designed to spin &amp; spew particles) later, it&#039;s ready to be swung around by a cyberpunk protagonist.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery02/4846bb8b.jpg</image:loc>
			<image:title>Rear view. Most GPUs insulate the back to protect the circuit, and I reflected that here.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery02/8d0f108e.jpg</image:loc>
			<image:title>A buildup of dust around the vents, just like any Air-Cooled GPU.</image:title>
		</image:image>
		<image:image>
			<image:loc>https://weewanchong.carrd.co/assets/images/gallery02/7c6afda5.jpg</image:loc>
			<image:title>Any Hologram needs a Projector. The screen&#039;s display may not be visible at all times, but it&#039;ll be found when players take a closer look.</image:title>
		</image:image>
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